← Back to COMMAND

BUILT FOR YOUR SESSION

Know your build.

A focused compatibility guide for the current beta. Clear expectations, before you launch.

GAMEElite Dangerous OdysseySUPPORTED VERSION4.4.2.1BUILD334925PLATFORMWindows 10 / 11 · x64

FEATURE STATUS

What’s ready.
What’s evolving.

Gameplay confirmation describes the comparisons recorded for this release. Experimental features remain clearly identified in the app.

CategoryConfirmed comparisons
Flight

Normal-space pitch, roll, yaw, and maximum speed.

Recorded context: normal space. NPC freeze was observed for the selected target. Supercruise handling is Experimental.
Defense

Shield and hull protection in built-in combat training; module health comparisons.

Recorded context: built-in combat training. Module evaluation used recorded health values.
Travel

Charge, countdown, cooldown, selected-target drop, mass-lock departure, jump-fuel scaling, and hyperspace wait timing.

Comparisons cover specific routes and conditions. Omnidirectional jump completed in a recorded test; a later rendering fault has an unresolved cause.
Scanning

Discovery, ordinary ship, and planet scan speed; omnidirectional ordinary ship scanning against NPCs.

Recorded scope: ordinary cockpit scans. KWS direction/range/speed, planetary direction/range, and automatic system scanning are Experimental.
Resources

WEP energy, reserve ammunition, no-reload magazine, and jump-fuel consumption.

Energy and reserve-ammunition routines have shared scope. Flight-fuel scaling, heatsink duration, and Supercharge remain Experimental. No scoop is a placeholder.

A CONSIDERED WORKFLOW

Stay in control.

01

Match the release

Use the supported executable build. After a game update, wait for a compatible COMMAND release instead of bypassing its checks.

02

Begin deliberately

All features start Off. Enter a ship session, choose your settings, and enable only the controls you intend to use.

03

Restore when finished

Turn controls Off and close COMMAND normally. Restoration returns owned changes; it does not undo completed gameplay events.

CURRENT BETA NOTES

Useful session details.

  • Normal-space handling is designed for normal space. The app resolves control availability as ships and scenes change.
  • One travel test produced a cockpit/HUD rendering fault. A full game restart restored the view; the cause remains under review.
  • Online sessions use the game’s own network and services.
  • Eclipse video uses Windows Media Foundation, with a static image option for other playback setups.
  • The app reports operation results on each control. Ships, contexts, and feature combinations are covered by the recorded comparisons above.

COMMAND is independently developed. The publisher’s game-license terms define permitted modifications and conditions for account access. Our Terms of Use explain the relationship between those terms and COMMAND.

Detailed release notes