COMMAND 0.9.1-rc.1 — Beta scope SCANNING - Discovery and ordinary ship scan speed: gameplay comparisons at 2.00 showed faster scans and normal behavior after Off. Reported timings are approximate; exact twofold speed is not certified. - Omnidirectional ordinary ship scanning: the observed NPC scan continued when facing away On and stopped facing away after Off. Human players were not tested. - Planet scan speed: baseline was approximately 12–15 seconds; 2.00 was reported faster. Accepted as complete by the owner. Original instructions were restored; another comparative planet scan after Off was not performed. - Experimental: Kill Warrant Scanner direction/range/speed, planetary direction and range, and automatic system scanning. Gameplay effects are not yet confirmed. A Kill Warrant Scanner was not fitted during the recorded tests. - These results do not establish FSS analysis or DSS mapping behavior. OTHER LIMITS - Only the pinned Odyssey executable is supported. Game updates require a new compatibility check. Controls may briefly become unavailable during ship or scene replacement; refresh the connection if automatic resolution has not ended. - Normal-space handling requires normal space. This restriction does not disable unrelated controls in supercruise. An installed operation remains On until its restoration is acknowledged; inactive-session gating does not prevent Off. - Protection was compared in built-in combat training, not every damage source. Module protection used internal health comparisons; HUD percentages were not explicitly confirmed. Do not treat this beta as guaranteed survival protection. - NPC freeze was visibly confirmed for the observed target. All-NPC and human- player coverage is not established. - Supercruise handling, flight-fuel scaling, heatsink duration and FSD supercharge still require focused gameplay comparisons. No scoop is an inactive placeholder. - Energy and reserve-ammo routines have shared scope; player-only behavior is not established. Tested ammunition weapons were not identified by exact model. - Travel results cover specific routes and conditions, not all combinations. A previous travel test encountered a cockpit/HUD rendering fault resolved by restarting the game. Its cause is unresolved; further diagnosis was deferred. - Network or server disconnects can interrupt a session. COMMAND does not control server availability or establish authority over persistent account state. - Cinematic media needs Windows Media Foundation. The static fallback remains available when a decoder is missing or Interface motion is disabled.