COMMAND 0.9.1-rc.1 — Beta scope

SCANNING
- Discovery and ordinary ship scan speed: gameplay comparisons at 2.00 showed
  faster scans and normal behavior after Off. Reported timings are approximate;
  exact twofold speed is not certified.
- Omnidirectional ordinary ship scanning: the observed NPC scan continued when
  facing away On and stopped facing away after Off. Human players were not tested.
- Planet scan speed: baseline was approximately 12–15 seconds; 2.00 was reported
  faster. Accepted as complete by the owner. Original instructions were restored;
  another comparative planet scan after Off was not performed.
- Experimental: Kill Warrant Scanner direction/range/speed, planetary direction
  and range, and automatic system scanning. Gameplay effects are not yet confirmed.
  A Kill Warrant Scanner was not fitted during the recorded tests.
- These results do not establish FSS analysis or DSS mapping behavior.

OTHER LIMITS
- Only the pinned Odyssey executable is supported. Game updates require a new
  compatibility check. Controls may briefly become unavailable during ship or
  scene replacement; refresh the connection if automatic resolution has not ended.
- Normal-space handling requires normal space. This restriction does not disable
  unrelated controls in supercruise. An installed operation remains On until its
  restoration is acknowledged; inactive-session gating does not prevent Off.
- Protection was compared in built-in combat training, not every damage source.
  Module protection used internal health comparisons; HUD percentages were not
  explicitly confirmed. Do not treat this beta as guaranteed survival protection.
- NPC freeze was visibly confirmed for the observed target. All-NPC and human-
  player coverage is not established.
- Supercruise handling, flight-fuel scaling, heatsink duration and FSD supercharge
  still require focused gameplay comparisons. No scoop is an inactive placeholder.
- Energy and reserve-ammo routines have shared scope; player-only behavior is
  not established. Tested ammunition weapons were not identified by exact model.
- Travel results cover specific routes and conditions, not all combinations.
  A previous travel test encountered a cockpit/HUD rendering fault resolved by
  restarting the game. Its cause is unresolved; further diagnosis was deferred.
- Network or server disconnects can interrupt a session. COMMAND does not control
  server availability or establish authority over persistent account state.
- Cinematic media needs Windows Media Foundation. The static fallback remains
  available when a decoder is missing or Interface motion is disabled.
